No-Escape Envelope with Field of Regard Constraint using Gradient-Based Direct Method for Pursuit-Evasion Games

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 514
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorRyu, Hyeokko
dc.contributor.authorBai, Ji Hoonko
dc.contributor.authorTahk, Min-Jeako
dc.contributor.authorPark, Sanghyukko
dc.contributor.authorYun, Joongsupko
dc.date.accessioned2018-10-19T00:54:54Z-
dc.date.available2018-10-19T00:54:54Z-
dc.date.created2018-10-15-
dc.date.created2018-10-15-
dc.date.created2018-10-15-
dc.date.issued2018-09-
dc.identifier.citationINTERNATIONAL JOURNAL OF AERONAUTICAL AND SPACE SCIENCES, v.19, no.3, pp.675 - 684-
dc.identifier.issn2093-274X-
dc.identifier.urihttp://hdl.handle.net/10203/246232-
dc.description.abstractThis paper proposes a no-escape envelope (NEE) of two-dimensional short range air-to-air missile (SRAAM) using pursuit-evasion game with constraints on control variable. The pursuit-evasion game is gradient-based direct method specialized for a class of quantitative time-optimal min-max problems, for which the payoff of the game is the capture time, and the terminal condition of the game is that the pursuer perfectly captures the evader. The proposed algorithm is composed of update and correction procedures. The optimal solution for an example of pursuit-evasion game is calculated to demonstrate the performance of the algorithm. Dynamics and control input are modified to describe the characteristics of SRAAM more accurately. Since SRAAM is sensitive to mass change, acceleration command is replaced by lift coefficient command. Field of regard limit of the seeker is implemented. The NEE is calculated through a series of pursuit-evasion games for all combinations of initial heading angles at a given distance. The merit of calculating NEE is that it can provide an insight on SRAAM's operation in air combat scenarios.-
dc.languageEnglish-
dc.publisherSPRINGER-
dc.titleNo-Escape Envelope with Field of Regard Constraint using Gradient-Based Direct Method for Pursuit-Evasion Games-
dc.typeArticle-
dc.identifier.wosid000445247300014-
dc.identifier.scopusid2-s2.0-85053682210-
dc.type.rimsART-
dc.citation.volume19-
dc.citation.issue3-
dc.citation.beginningpage675-
dc.citation.endingpage684-
dc.citation.publicationnameINTERNATIONAL JOURNAL OF AERONAUTICAL AND SPACE SCIENCES-
dc.identifier.doi10.1007/s42405-018-0060-0-
dc.contributor.localauthorTahk, Min-Jea-
dc.contributor.nonIdAuthorRyu, Hyeok-
dc.contributor.nonIdAuthorBai, Ji Hoon-
dc.contributor.nonIdAuthorPark, Sanghyuk-
dc.contributor.nonIdAuthorYun, Joongsup-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorNo-escape envelope-
dc.subject.keywordAuthorPursuit-evasion game-
dc.subject.keywordAuthorField of regard-
dc.subject.keywordPlusGUIDANCE-
Appears in Collection
AE-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0