Extended spatial keyframing for complex character animation

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dc.contributor.authorChoi, Bko
dc.contributor.authorYou, Mko
dc.contributor.authorNoh, Junyongko
dc.date.accessioned2011-06-30T07:19:14Z-
dc.date.available2011-06-30T07:19:14Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2008-08-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, v.19, no.3-4, pp.175 - 188-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10203/24306-
dc.description.abstractAs 3D computer animation becomes snore accessible to novice users, it snakes it possible for these users to create high-quality animations. This paper introduces a more powerful system to create highly articulated character animations With an intuitive setup then the previous research, Spatial Keyframing (SK). As the main purpose of SK Was tire rapid generation of primitive animation over quality animation, we propose Extended Spatial Keyframing (ESK) that exploits a global control structure coupled With multiple sets of spatial keyframes, and hierarchical relationship between controllers. The generated structure can be flexibly embedded into the given rigged character, and the system enables tire given character to be animated delicately by user performance. During the performance, the movement of the highest ranking controllers' across the control hierarchy is recorded in layered style to increase tire level of detail for final motions. Copyright (C) 2008 John Wiley & Sons, Ltd.-
dc.description.sponsorshipWe would like to thank Jongmin Kim for valuable discussions, and all the members of the KAIST Visual Media Laboratory for their help with useful comments. This work was supported by IT R&D program of MIC/IITA (ITAA1100070400010001000300200, Software Development for Digital Creature).en
dc.languageEnglish-
dc.language.isoen_USen
dc.publisherJOHN WILEY & SONS LTD-
dc.subjectMOTION-
dc.titleExtended spatial keyframing for complex character animation-
dc.typeArticle-
dc.identifier.wosid000259628200003-
dc.identifier.scopusid2-s2.0-52949085795-
dc.type.rimsART-
dc.citation.volume19-
dc.citation.issue3-4-
dc.citation.beginningpage175-
dc.citation.endingpage188-
dc.citation.publicationnameCOMPUTER ANIMATION AND VIRTUAL WORLDS-
dc.embargo.liftdate9999-12-31-
dc.embargo.terms9999-12-31-
dc.contributor.localauthorNoh, Junyong-
dc.contributor.nonIdAuthorChoi, B-
dc.contributor.nonIdAuthorYou, M-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorperformance-driven animation-
dc.subject.keywordAuthorcharacter articulation-
dc.subject.keywordAuthorkeyframing-
dc.subject.keywordPlusMOTION-
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