ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences

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dc.contributor.authorLee, Jungjinko
dc.contributor.authorLee, Sangwooko
dc.contributor.authorKim, Young Huiko
dc.contributor.authorNoh, Junyongko
dc.date.accessioned2017-03-30T09:21:08Z-
dc.date.available2017-03-30T09:21:08Z-
dc.date.created2016-06-17-
dc.date.created2016-06-17-
dc.date.created2016-06-17-
dc.date.created2016-06-17-
dc.date.issued2017-02-
dc.identifier.citationIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.2, pp.1124 - 1138-
dc.identifier.issn1077-2626-
dc.identifier.urihttp://hdl.handle.net/10203/222761-
dc.description.abstractThis paper introduces ScreenX, which is a novel movie viewing platform that enables ordinary movie theatres to become multi-projection movie theatres. This enables the general public to enjoy immersive viewing experiences. The left and right side walls are used to form surrounding screens. This surrounding display environment delivers a strong sense of immersion in general movie viewing. However, naive display of the content on the side walls results in the appearance of distorted images according to the location of the viewer. In addition, the different dimensions in width, height, and depth among theatres may lead to different viewing experiences. Therefore, for successful deployment of this novel platform, an approach to providing similar movie viewing experiences across target theatres is presented. The proposed image representation model ensures minimum average distortion of the images displayed on the side walls when viewed from different locations. Furthermore, the proposed model assists with determining the appropriate variation of the content according to the diverse viewing environments of different theatres. The theatre suitability estimation method excludes outlier theatres that have extraordinary dimensions. In addition, the content production guidelines indicate appropriate regions to place scene elements for the side wall, depending on their importance. The experiments demonstrate that the proposed method improves the movie viewing experiences in ScreenX theatres. Finally, ScreenX and the proposed techniques are discussed with regard to various aspects and the research issues that are relevant to this movie viewing platform are summarized.-
dc.languageEnglish-
dc.publisherIEEE COMPUTER SOC-
dc.titleScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences-
dc.typeArticle-
dc.identifier.wosid000395538200011-
dc.identifier.scopusid2-s2.0-85009084256-
dc.type.rimsART-
dc.citation.volume23-
dc.citation.issue2-
dc.citation.beginningpage1124-
dc.citation.endingpage1138-
dc.citation.publicationnameIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS-
dc.identifier.doi10.1109/TVCG.2016.2532327-
dc.contributor.localauthorNoh, Junyong-
dc.contributor.nonIdAuthorKim, Young Hui-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorMulti-projection-
dc.subject.keywordAuthorimmersive display system-
dc.subject.keywordAuthorimage representation-
dc.subject.keywordAuthorimmersive theatres-
dc.subject.keywordPlusVIDEO-
dc.subject.keywordPlusSYSTEM-
dc.subject.keywordPlusMANIPULATION-
dc.subject.keywordPlusOMNISTEREO-
dc.subject.keywordPlusDISPLAYS-
dc.subject.keywordPlusIMAGES-
dc.subject.keywordPlus3D-
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