Design of an aerial combat guidance law using virtual pursuit point concept

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dc.contributor.authorYou, Dong Ilko
dc.contributor.authorShim, David Hyunchulko
dc.date.accessioned2015-04-29T01:28:32Z-
dc.date.available2015-04-29T01:28:32Z-
dc.date.created2015-04-27-
dc.date.created2015-04-27-
dc.date.created2015-04-27-
dc.date.issued2015-04-
dc.identifier.citationPROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART G-JOURNAL OF AEROSPACE ENGINEERING, v.229, no.5, pp.792 - 813-
dc.identifier.issn0954-4100-
dc.identifier.urihttp://hdl.handle.net/10203/198315-
dc.description.abstractIn this paper, a combat maneuvering guidance law for an unmanned combat aerial vehicle is presented, and X-Plane based nonlinear six-degrees-of-freedom combat simulation results are presented. For realizing practical implementation and good real-time performance, the guidance law is designed using the virtual pursuit point concept and a typical pure pursuit guidance law. The virtual pursuit points, which include virtual lag, pure, and lead points, are generated based on energy-maneuverability analysis for turn performance, weapon characteristics, and basic fighter maneuver principles of manned fighters. Furthermore, an algorithm is proposed for generating a single point using the virtual pursuit points and for determining the type of pursuit maneuver using the vehicle's state-based probabilistic functions. The simulation results indicate that the proposed guidance law produces sensible maneuvers for close air-to-air engagement. The proposed methodology has the advantage of not only allowing wide-ranging combat maneuvers from high-g agile to delicate gunshot maneuvers but also performing tactical pursuit maneuvers in real time using the virtual pursuit point.-
dc.languageEnglish-
dc.publisherSAGE PUBLICATIONS LTD-
dc.subjectFIXED WING AIRCRAFT-
dc.subjectAIR-COMBAT-
dc.subjectPURSUIT/EVASION GAMES-
dc.subjectCONTROLLER-
dc.subjectEVASION-
dc.titleDesign of an aerial combat guidance law using virtual pursuit point concept-
dc.typeArticle-
dc.identifier.wosid000352001000002-
dc.identifier.scopusid2-s2.0-84925847335-
dc.type.rimsART-
dc.citation.volume229-
dc.citation.issue5-
dc.citation.beginningpage792-
dc.citation.endingpage813-
dc.citation.publicationnamePROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART G-JOURNAL OF AEROSPACE ENGINEERING-
dc.identifier.doi10.1177/0954410014539654-
dc.contributor.localauthorShim, David Hyunchul-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorAerial combat-
dc.subject.keywordAuthorvirtual pursuit point-
dc.subject.keywordAuthordogfight-
dc.subject.keywordAuthorunmanned combat aerial vehicle-
dc.subject.keywordAuthorX-Plane-
dc.subject.keywordAuthorAerial combat-
dc.subject.keywordAuthorvirtual pursuit point-
dc.subject.keywordAuthordogfight-
dc.subject.keywordAuthorunmanned combat aerial vehicle-
dc.subject.keywordAuthorX-Plane-
dc.subject.keywordPlusFIXED WING AIRCRAFT-
dc.subject.keywordPlusAIR-COMBAT-
dc.subject.keywordPlusPURSUIT/EVASION GAMES-
dc.subject.keywordPlusCONTROLLER-
dc.subject.keywordPlusEVASION-
dc.subject.keywordPlusFIXED WING AIRCRAFT-
dc.subject.keywordPlusAIR-COMBAT-
dc.subject.keywordPlusPURSUIT/EVASION GAMES-
dc.subject.keywordPlusCONTROLLER-
dc.subject.keywordPlusEVASION-
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