Object tracking mask-based NLUT on GPUs for real-time generation of holographic videos of three-dimensional scenes

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A new object tracking mask-based novel-look-up-table (OTM-NLUT) method is proposed and implemented on graphics-processing-units (GPUs) for real-time generation of holographic videos of three-dimensional (3-D) scenes. Since the proposed method is designed to be matched with software and memory structures of the GPU, the number of computeunified-device-architecture (CUDA) kernel function calls and the computergenerated hologram (CGH) buffer size of the proposed method have been significantly reduced. It therefore results in a great increase of the computational speed of the proposed method and enables real-time generation of CGH patterns of 3-D scenes. Experimental results show that the proposed method can generate 31.1 frames of Fresnel CGH patterns with 1,920 x 1,080 pixels per second, on average, for three test 3-D video scenarios with 12,666 object points on three GPU boards of NVIDIA GTX TITAN, and confirm the feasibility of the proposed method in the practical application of electro-holographic 3-D displays.
Publisher
OPTICAL SOC AMER
Issue Date
2015-02
Language
English
Article Type
Article
Keywords

LOOK-UP TABLE; COMPUTATION; COMPRESSION

Citation

OPTICS EXPRESS, v.23, no.3, pp.2101 - 2120

ISSN
1094-4087
DOI
10.1364/OE.23.002101
URI
http://hdl.handle.net/10203/195787
Appears in Collection
CS-Journal Papers(저널논문)
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