RoVatar: Semi-autonomous Robot Boxing Game by Miniature Avatars

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In this paper, we present a real-time prototype of a robot boxing game based on a novel interaction method which provides a simpler control for a miniature humanoid. Specifically, an upper body of the robot mimics a user's upper body motion, while a lower body of the robot moves autonomously towards a target object (an opponent robot). To the best of our knowledge this is the first robot boxing game which provides semi-autonomous control based on natural human motions. Questionnaire interview shows the users feel immersive gaming experience and companionship with the robot in the living room.
Publisher
ACM Special Interest Group on Computer-Human Interaction (SIGCHI)
Issue Date
2014-04-26
Language
English
Citation

Proceedings of ACM CHI '14 Extended Abstracts on Human Factors in Computing Systems, pp.1465 - 1470

DOI
10.1145/2559206.2581159
URI
http://hdl.handle.net/10203/188280
Appears in Collection
EE-Conference Papers(학술회의논문)
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