Medial axis point approximation and applications중심축 상의 점집합 근사와 응용

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We present a novel method to approximate medial axis points given a set of points sampled from a surface and the normal vectors to the surface at those points. For each sample point, we find its maximal tangent ball containing no other sample points, by iteratively reducing its radius using nearest neighbor queries. We prove that the center of the ball constructed by our algorithm converges to a true medial axis point as the sampling density increases to infinity. We also propose a simple heuristic to handle noisy samples. By simple extensions, our method is applied to medial axis point simplification, local feature size estimation and feature-sensitive point decimation. Our algorithm is simple, easy to implement, and suitable for parallel computation using GPU because the iteration process for each sample point runs independently. Experimental results show that our method is efficient both in time and in space. We also suggest an algorithm to extract kinematic skeletons for articulated models as an application of our medial axis points.
Advisors
Choi, Sung-Heeresearcher최성희
Description
한국과학기술원 : 전산학과,
Publisher
한국과학기술원
Issue Date
2012
Identifier
511925/325007  / 020045826
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 전산학과, 2012.8, [ viii, 57 p. ]

Keywords

medial axis; nearest neighbor; GPU; 중심축; 최근린; GPU; 골격; skeleton

URI
http://hdl.handle.net/10203/180387
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=511925&flag=dissertation
Appears in Collection
CS-Theses_Ph.D.(박사논문)
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