Smart User Interface for Mobile Consumer Devices Using Model-Based Eye-Gaze Estimation

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A smart user-interface for mobile consumer devices was developed using a robust eye-gaze system without any hand motion. Using one camera and one display already available in popular mobile devices, the eye-gaze system estimates the visual angle, which shows the area of interest on the display to indicate the position of the cursor. Three novel techniques were developed to make the system robust, user-independent, and head/device motion invariant. First, by carefully investigating the geometric relation between the device and the user's cornea, a new algorithm was developed to estimate the cornea center position, which is directly related to the optical axis of the eye. Unlike previous algorithms, it does not utilize the user-dependent cornea radius. Second, to make the system robust for practical application, an algorithm was developed to compensate for imaging position errors due to the finite camera resolution. Third, a binocular algorithm was developed to estimate the user-dependent angular offsets between the optical and visual axes with only single point calibration. The proposed system was demonstrated to be accurate enough for many practical mobile user interfaces..(1)
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2013-02
Language
English
Article Type
Article
Citation

IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, v.59, no.1, pp.161 - 166

ISSN
0098-3063
URI
http://hdl.handle.net/10203/173933
Appears in Collection
EE-Journal Papers(저널논문)
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