DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Woohun | ko |
dc.contributor.author | Lee, Narae | ko |
dc.contributor.author | Kim, Ju-Whan | ko |
dc.contributor.author | Shin, Myeongsoo | ko |
dc.contributor.author | Lee, Jungsoo | ko |
dc.date.accessioned | 2013-04-11T07:49:39Z | - |
dc.date.available | 2013-04-11T07:49:39Z | - |
dc.date.created | 2013-04-09 | - |
dc.date.created | 2013-04-09 | - |
dc.date.issued | 2013-03 | - |
dc.identifier.citation | INTERACTING WITH COMPUTERS, v.25, no.2, pp.154 - 172 | - |
dc.identifier.issn | 0953-5438 | - |
dc.identifier.uri | http://hdl.handle.net/10203/173442 | - |
dc.description.abstract | We introduce a new type of organic user interface that displays a 3D robotic creature, 'MoleBot' to provide a ludic experience inspired by traditional board games. To ensure fluid motions of the molehills cast by the `MoleBot', the table surface combines horizontal rigidity with the vertical flexibility of over 15,000 movable pins. Users are enabled to kinetically interact with this creature via a joystick or gestural commands. We conducted user study sessions with 12 participants and classified the observed spontaneous play activities into 4 distinct categories: (1) enjoying simple ludic experience, (2) competing in skills, (3) mimicking realworld sports and (4) playing with a companion. In addition, a focusgroup interview with six video scenarios was conducted to explore the idea of potential applications and it was suggested that the 'MoleBot' can be used in interactive board-gaming environments and kinetically informative tabletops. | - |
dc.language | English | - |
dc.publisher | OXFORD UNIV PRESS | - |
dc.subject | SHAPE | - |
dc.title | 'MoleBot': An Organic User-Interface-Based Robot That Provides Users with Richer Kinetic Interactions | - |
dc.type | Article | - |
dc.identifier.wosid | 000316035800005 | - |
dc.identifier.scopusid | 2-s2.0-84876394502 | - |
dc.type.rims | ART | - |
dc.citation.volume | 25 | - |
dc.citation.issue | 2 | - |
dc.citation.beginningpage | 154 | - |
dc.citation.endingpage | 172 | - |
dc.citation.publicationname | INTERACTING WITH COMPUTERS | - |
dc.identifier.doi | 10.1093/iwc/iws009 | - |
dc.embargo.liftdate | 9999-12-31 | - |
dc.embargo.terms | 9999-12-31 | - |
dc.contributor.localauthor | Lee, Woohun | - |
dc.contributor.nonIdAuthor | Lee, Narae | - |
dc.contributor.nonIdAuthor | Kim, Ju-Whan | - |
dc.contributor.nonIdAuthor | Shin, Myeongsoo | - |
dc.contributor.nonIdAuthor | Lee, Jungsoo | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | organic user interface | - |
dc.subject.keywordAuthor | physical transformability | - |
dc.subject.keywordAuthor | kinetic interaction | - |
dc.subject.keywordAuthor | ludic experience | - |
dc.subject.keywordAuthor | game | - |
dc.subject.keywordPlus | SHAPE | - |
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