Two-handed tangible interaction techniques for composing augmented blocks

Cited 11 time in webofscience Cited 0 time in scopus
  • Hit : 394
  • Download : 0
Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virtual and augmented reality have been trying to develop intuitive interactive techniques using novel interfaces. However, many modeling applications require a long learning time for novice users because of unmanageable interfaces. In this paper, we propose two-handed tangible augmented reality interaction techniques that provide an easy-to-learn and natural combination method using simple augmented blocks. We have designed a novel interface called the cubical user interface, which has two tangible cubes that are tracked by marker tracking. Using the interface, we suggest two types of interactions based on familiar metaphors from real object assembly. The first, the screw-driving method, recognizes the user's rotation gestures and allows them to screw virtual objects together. The second, the block-assembly method, adds objects based on their direction and position relative to predefined structures. We evaluate the proposed methods in detail with a user experiment that compares the different methods.
Publisher
SPRINGER LONDON LTD
Issue Date
2011-06
Language
English
Article Type
Article
Keywords

REALITY; INTERFACE

Citation

VIRTUAL REALITY, v.15, no.2-3, pp.133 - 146

ISSN
1359-4338
DOI
10.1007/s10055-010-0163-9
URI
http://hdl.handle.net/10203/103352
Appears in Collection
GCT-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 11 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0