Motion synthesis with extended posture transition graph and dynamic motion balancing확장된 자세 전이 그래프와 동적 자세 균형을 이용한 동작 생성

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This paper presents a technique for generating DDR dance motion interactively according to the specified user input. In generating a dance motion, we have to consider that the same sequence of steps does not necessarily mean the same movement. In order to generate a variety of dance motion, we have introduced an Ex-tended Posture Transition Graph for storing example motion clips and searching them efficiently. The EPTG allows multiple motion clips for a given input so that the resulting motions can have diversity in their traits even with the same user inputs. In the run-time, when a user specifies an input sequence, the EPTG will be traversed according to the input to retrieved a desired motion clip. Each retrieved motion clip is concatenated with motion transition technique to remove jerkiness. The resulting motion is further enhanced with the dynamic motion balancing technique to meet physical property of the motion.
Advisors
Shin, Sung-Yongresearcher신성용researcher
Description
한국과학기술원 : 전산학전공,
Publisher
한국과학기술원
Issue Date
2002
Identifier
174143/325007 / 000993818
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전산학전공, 2002.2, [ [iv], 34 p. ]

Keywords

Zero Moment Point; Dynamic Balancing; Posture Transition Graph; Motion Synthesis; 애니메이션; 동작 생성; 동적 자세 균형; 자세 전이 그래프; Character Animation

URI
http://hdl.handle.net/10203/34490
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=174143&flag=dissertation
Appears in Collection
CS-Theses_Master(석사논문)
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