(An) importance-based approach for computer puppetry실시간 동작 변형 및 대입을 위한 중요도 기반 접근

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Computer puppetry maps the movements of a performer to an animated character in real-time. In this thesis, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and shape may be different from the performer``s. Our goal is to map as many of the important aspects of the motion to the target character as possible, while meeting the online, real-time demands of computer puppetry. We adopt a Kalman filter scheme that ad-dresses motion capture noise issues in this setting. We provide the notion of importances that allow determining which aspects of the performance must be kept in the resulting motion based on interaction of the performer with its environment and self-interaction among the performer``s segments. We intro-duce a novel inverse kinematics solver that realizes these important aspects formulated with geometric constraints within tight real-time restriction. Our approach is demonstrated by its application to broadcast television performances.
Advisors
Shin, Sung-Yongresearcher신성용researcher
Description
한국과학기술원 : 전산학전공,
Publisher
한국과학기술원
Issue Date
2002
Identifier
174638/325007 / 000975194
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 전산학전공, 2002.2, [ [iii], 79 p. ]

Keywords

motion capture; motion retargetting; human-figure animation; real-time animation; 실시간 애니메이션; 동작 포착; 동작 재적용; 사람형태의 애니메이션

URI
http://hdl.handle.net/10203/33192
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=174638&flag=dissertation
Appears in Collection
CS-Theses_Ph.D.(박사논문)
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