This work explores the design of marking menus for gaze-based AR/VR menu selection by expert and novice users. It frst identifes and explains the challenges inherent in ocular motor control and current eye tracking hardware, including overshooting, incorrect selections, and false activations. Through three empirical studies, we optimized and validated design parameters to mitigate these errors while reducing completion time, task load, and eye fatigue. Based on the fndings from these studies, we derived a set of design guidelines to support gaze-based marking menus in AR/VR. To overcome the overshoot errors found with eye-based expert marking menu behaviour, we developed StickyPie, a marking menu technique that enables scale-independent marking input by estimating saccade landing positions. An evaluation of StickyPie revealed that StickyPie was easier to learn than the traditional technique (i.e., RegularPie) and was 10% more efcient after 3 sessions.