Real-time retargeting of upper-body motion to virtual avatars in dissimilar environments상이 환경 내 가상 아바타로의 상반신 모션 실시간 리타게팅

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Avatar-mediated mixed-reality telepresence enables distant users to collaborate remotely. However, heterogeneous spaces between distant users have various arrangements and shapes of objects, which make it a challenge to animate the avatar while preserving the motion context of the user. To solve this problem, we propose a real-time framework using a neural network for retargeting the upper-body motion to virtual avatars in dissimilar environments. Our architecture, trained in a supervised way, incorporates a Mixture of Experts to learn well-conditioned latent space for various upper-body motions and an attention mechanism of Transformer to capture temporal dependencies between the user history and avatar history. Through quantitative and qualitative evaluation, we demonstrate the effectiveness of our fast and lightweight architecture that performs real-time retargeting of upper-body motion, including gaze, deictic gesture, and environment contact to virtual avatars in dissimilar environments. Our work is suitable for animating virtual avatars in telepresence scenarios such as interactive learning and collaboration.
Advisors
Lee, Sung-Heeresearcher이성희researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2023
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2023.2,[iii, 19 p. :]

Keywords

Telepresence avatar▼aMotion retargeting▼aCharacter animation; 텔레프레즌스 아바타▼a모션 리타게팅▼a캐릭터 애니메이션

URI
http://hdl.handle.net/10203/308308
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1032351&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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