Classifying games in container terminal logistics field: A systematic review

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Our study generates a review of serious games in the container terminal logistics field. Serious games deliver certain knowledge to the user and improve the user's understanding of the problem. We analyse 68 games in published research papers and gaming websites and classify them based on the types of container terminal logistics problems, G/P/S (gameplay, purpose, and scope) concept, and the gaming platform. We enrich the existing classification of container terminal logistics problems by adding new fields considered by the listed games. Moreover, further analysis related to user experiences of the games is also conducted. The classification results provide insights regarding the existing studies related to gamification in the container port logistics field. It gives ideas for future developments to support the effectiveness of the learning process in the related area. Our main suggestions are increasing learning stages for game users, a list of required topics for new games, and gaming quality improvements in the existing games. Developing games with a good user interface is as important as considering the complexity of real problems in the games to allow an effective training process for the game users.
Publisher
ELSEVIER SCI LTD
Issue Date
2022-01
Language
English
Article Type
Review
Citation

ENTERTAINMENT COMPUTING, v.40

ISSN
1875-9521
DOI
10.1016/j.entcom.2021.100465
URI
http://hdl.handle.net/10203/290516
Appears in Collection
RIMS Journal Papers
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