VRMouse: Mouse Emulation with the VR Controller for 2D Selection in VR

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Selection is one of the fundamental tasks of user interaction in VR. Currently, the most popular selection technique is ray-casting, but whether ray-casting is the most appropriate selection method for 2D selection in VR is questionable due to its inherent limitations. To address the issues associated with ray-casting, we proposed the VRMouse, a new technique that emulates the mouse with the VR controller. VRMouse transforms the VR controller into a mouse by restricting its six degrees of freedom to two and simulating 2D desktop-like cursor control. We evaluated the technique against ray-casting in an experiment based on ISO 9241-9. Results indicated that VRMouse excelled over the ray-casting, in terms of accuracy, comfort, and satisfaction. The findings of this preliminary study imply that the proposed VRMouse technique could enhance 2D selection performance in VR.
Publisher
AHFE
Issue Date
2020-07-18
Language
English
Citation

11th International Conference on Applied Human Factors and Ergonomics, pp.663 - 670

ISSN
2194-5357
DOI
10.1007/978-3-030-51828-8_87
URI
http://hdl.handle.net/10203/278921
Appears in Collection
IE-Conference Papers(학술회의논문)
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