The Hitchhiker's Guide to the Eyewear Applications

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We have become accustomed to flat screens over a long time because flat screens are both easy to manufacture and easy to carry around. However, there is a huge gap between the 3D experiences that we see directly with our eyes and those viewed through a flat screen. This paper compares 3D experiences through eyewear and other media. Based on the strengths of eyewear, we suggest several design considerations for eyewear applications vividly conveying the actual 3D experience.
Publisher
Association for Computing Machinery, Inc
Issue Date
2019-09-09
Language
English
Citation

2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2019 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2019, pp.633 - 636

DOI
10.1145/3341162.3348386
URI
http://hdl.handle.net/10203/271462
Appears in Collection
CS-Conference Papers(학술회의논문)
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