2X Super-Resolution Hardware Using Edge-Orientation-Based Linear Mapping for Real-Time 4K UHD 60 fps Video Applications

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dc.contributor.authorKim, Yongwooko
dc.contributor.authorChoi, Jae Seokko
dc.contributor.authorKim, Munchurlko
dc.date.accessioned2018-09-18T06:35:45Z-
dc.date.available2018-09-18T06:35:45Z-
dc.date.created2018-09-10-
dc.date.created2018-09-10-
dc.date.issued2018-09-
dc.identifier.citationIEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS II-EXPRESS BRIEFS, v.65, no.9, pp.1274 - 1278-
dc.identifier.issn1549-7747-
dc.identifier.urihttp://hdl.handle.net/10203/245640-
dc.description.abstractBased On our previous super-interpolation method, we propose a novel hardware-friendly super-resolution (SR) algorithm, called HSI method, and its dedicated hardware architecture for up-scaling full-high-definition (FHD) video streams to 4K ultra-high-definition (UHD) video streams in real-time. Our proposed HSI method involves training and up-scaling steps. In the training step, an edge-orientation-based clustering is applied for low-resolution (LR) training patches to obtain a training patch set for each class, and a linear mapping kernel is learned from LR to high-resolution (HR) based on the training patch set for each class. In the up-scaling step, each LR input patch is transformed to an HR patch by applying the linear mapping kernel for its class. We implemented the up-scaling step of our HSI method by a dedicated hardware (HW) with the pre-trained linear mapping kernels stored in a look-up table. Our HW implementation, called HSI HW, contains 159K gate counts and achieves about 880 Mpixels/s throughput by using the TSMC 0.13-um CMOS process, and thus performing the SR operation from FHD to 4K UHD in real-time. Compared with conventional SR methods, our HVV implementation of HSI reconstructs HR images of higher peak signal to noise ratio values and better visual quality.-
dc.languageEnglish-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.title2X Super-Resolution Hardware Using Edge-Orientation-Based Linear Mapping for Real-Time 4K UHD 60 fps Video Applications-
dc.typeArticle-
dc.identifier.wosid000443055200030-
dc.identifier.scopusid2-s2.0-85041398739-
dc.type.rimsART-
dc.citation.volume65-
dc.citation.issue9-
dc.citation.beginningpage1274-
dc.citation.endingpage1278-
dc.citation.publicationnameIEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS II-EXPRESS BRIEFS-
dc.identifier.doi10.1109/TCSII.2018.2799577-
dc.contributor.localauthorKim, Munchurl-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
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