Enhancing model composability and reusability for entity-level combat simulation: A conceptual modeling approach

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This paper presents a conceptual model design for entity-level combat simulation to enhance model composability and reusability. For conceptual modeling, we first describe the following three problem situations: (1) joint design of logical/physical modeling; (2) flexible model modification during scenario extension; and (3) cooperative modeling with different domain experts. To this end, we propose a two-dimensional model partition method for a combat entity, which partitions the combat entity depending on the functional aspect horizontally and the abstract level vertically. Thus, the proposed method guarantees transparent simplification of the combat entity and facilitates flexible model composition when simulating in the integration and the interoperation environments. Based on the proposed conceptual modeling, empirical measurements demonstrate the enhancement of model composability and reusability during scenario extension for anti-submarine warfare from static decoy to mobile decoy and from pattern-running torpedo to wire-guided torpedo simulations.
Publisher
SAGE PUBLICATIONS LTD
Issue Date
2017-10
Language
English
Article Type
Article
Keywords

DISCRETE-EVENT SIMULATION; FRAMEWORK; SYSTEMS

Citation

SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, v.93, no.10, pp.825 - 840

ISSN
0037-5497
DOI
10.1177/0037549717699872
URI
http://hdl.handle.net/10203/226391
Appears in Collection
EE-Journal Papers(저널논문)
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