What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing

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Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users.
Publisher
PUBLIC LIBRARY SCIENCE
Issue Date
2016-02
Language
English
Article Type
Article
Citation

PLOS ONE, v.11, no.2

ISSN
1932-6203
DOI
10.1371/journal.pone.0148377
URI
http://hdl.handle.net/10203/207645
Appears in Collection
CS-Journal Papers(저널논문)IE-Journal Papers(저널논문)
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