DC Field | Value | Language |
---|---|---|
dc.contributor.author | You, Dong Il | ko |
dc.contributor.author | Shim, David Hyunchul | ko |
dc.date.accessioned | 2015-04-29T01:28:32Z | - |
dc.date.available | 2015-04-29T01:28:32Z | - |
dc.date.created | 2015-04-27 | - |
dc.date.created | 2015-04-27 | - |
dc.date.created | 2015-04-27 | - |
dc.date.issued | 2015-04 | - |
dc.identifier.citation | PROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART G-JOURNAL OF AEROSPACE ENGINEERING, v.229, no.5, pp.792 - 813 | - |
dc.identifier.issn | 0954-4100 | - |
dc.identifier.uri | http://hdl.handle.net/10203/198315 | - |
dc.description.abstract | In this paper, a combat maneuvering guidance law for an unmanned combat aerial vehicle is presented, and X-Plane based nonlinear six-degrees-of-freedom combat simulation results are presented. For realizing practical implementation and good real-time performance, the guidance law is designed using the virtual pursuit point concept and a typical pure pursuit guidance law. The virtual pursuit points, which include virtual lag, pure, and lead points, are generated based on energy-maneuverability analysis for turn performance, weapon characteristics, and basic fighter maneuver principles of manned fighters. Furthermore, an algorithm is proposed for generating a single point using the virtual pursuit points and for determining the type of pursuit maneuver using the vehicle's state-based probabilistic functions. The simulation results indicate that the proposed guidance law produces sensible maneuvers for close air-to-air engagement. The proposed methodology has the advantage of not only allowing wide-ranging combat maneuvers from high-g agile to delicate gunshot maneuvers but also performing tactical pursuit maneuvers in real time using the virtual pursuit point. | - |
dc.language | English | - |
dc.publisher | SAGE PUBLICATIONS LTD | - |
dc.subject | FIXED WING AIRCRAFT | - |
dc.subject | AIR-COMBAT | - |
dc.subject | PURSUIT/EVASION GAMES | - |
dc.subject | CONTROLLER | - |
dc.subject | EVASION | - |
dc.title | Design of an aerial combat guidance law using virtual pursuit point concept | - |
dc.type | Article | - |
dc.identifier.wosid | 000352001000002 | - |
dc.identifier.scopusid | 2-s2.0-84925847335 | - |
dc.type.rims | ART | - |
dc.citation.volume | 229 | - |
dc.citation.issue | 5 | - |
dc.citation.beginningpage | 792 | - |
dc.citation.endingpage | 813 | - |
dc.citation.publicationname | PROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART G-JOURNAL OF AEROSPACE ENGINEERING | - |
dc.identifier.doi | 10.1177/0954410014539654 | - |
dc.contributor.localauthor | Shim, David Hyunchul | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Aerial combat | - |
dc.subject.keywordAuthor | virtual pursuit point | - |
dc.subject.keywordAuthor | dogfight | - |
dc.subject.keywordAuthor | unmanned combat aerial vehicle | - |
dc.subject.keywordAuthor | X-Plane | - |
dc.subject.keywordAuthor | Aerial combat | - |
dc.subject.keywordAuthor | virtual pursuit point | - |
dc.subject.keywordAuthor | dogfight | - |
dc.subject.keywordAuthor | unmanned combat aerial vehicle | - |
dc.subject.keywordAuthor | X-Plane | - |
dc.subject.keywordPlus | FIXED WING AIRCRAFT | - |
dc.subject.keywordPlus | AIR-COMBAT | - |
dc.subject.keywordPlus | PURSUIT/EVASION GAMES | - |
dc.subject.keywordPlus | CONTROLLER | - |
dc.subject.keywordPlus | EVASION | - |
dc.subject.keywordPlus | FIXED WING AIRCRAFT | - |
dc.subject.keywordPlus | AIR-COMBAT | - |
dc.subject.keywordPlus | PURSUIT/EVASION GAMES | - |
dc.subject.keywordPlus | CONTROLLER | - |
dc.subject.keywordPlus | EVASION | - |
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