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An area efficient early Z-test method for 3-D graphics rendering hardware Yu, CH; Kirn, D; Kim, Lee-Sup, IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS I-REGULAR PAPERS, v.55, pp.1929 - 1938, 2008-08 |
Geometry engine architecture with early backface culling hardware Han, CY; Im, YH; Kim, Lee-Sup, COMPUTERS & GRAPHICS-UK, v.29, no.3, pp.415 - 425, 2005-06 |
SPARP: a single pass antialiased rasterization processor Lee, JA; Kim, Lee-Sup, COMPUTERS GRAPHICS-UK, v.24, no.2, pp.233 - 243, 2000-04 |
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